
#OUTLAST 2 PLOT FULL#
So why did Outlast 2 feel like such a third-place trophy full of spit? Maybe we've changed maybe Resident Evil 7 broke the spell on these hidey-chasey horror games when it discovered that, hey, turns out having a gun does help! Wish I'd known that when I was in Slender Man's woods looking for me maths homework.īut anyway, you are ace cameraman Blake Something-or-other, who comes with his wife to hillbilly murderer country to cover a story, and makes the rookie error of showing up in a helicopter, which, in video game intro sequences, hold together like a Jammie Dodger in the back pocket of a pair of jogging bottoms. On the surface, the formula hasn't changed much: first-person, lost in Crazytown, lots of hiding from glowing green todgers. It also had a plot that left a lot of unanswered questions, and now the sequel, Outlast 2, is adding another fairly significant one, namely, "What the fuck happened?!" In the popular sub-genre of " first-person horror games where you have all the defensive capability of a daddy longlegs in the hand of a schoolboy with a difficult home life" (of which indie developers produce at a near-constant stream because all they need is some corridors, a lighting engine, and a soundtrack made by repeatedly sitting on the arse-end of a piano keyboard), the first Outlast was arguably the benchmark-setter, a highly disturbing haunted mansion ride through a corrupted asylum that illustrated just how terrifying a thing the human penis can be when it's bathed in night-vision green and bouncing festively back and forth as it comes at you in a poorly-maintained public lavatory. This week, Zero Punctuation reviews Outlast 2.
